epic games Today for release Unreal Engine 5.1, based on previously released version 5. 5.1 now includes automatically Pipeline State Object (PSO) caching For DX12, simplifies the process needed to prepare a game for shipping in DX12. as well as a Programmable Rasterizer To allow texture-based animations and distortions via the World Position Offset, along with opacity masks and more.
Unreal Engine 5.1 It brings with it significant performance and usability improvements to in-camera VFX workflows that apply equally to the broadcast and live event space, Epic says.
Unreal Engine 5.0 was a groundbreaking release, bringing a whole slate of new tools to users. 5.1 builds on the 5.0 framework, delivering updates and improvements to make it even easier to create next-generation 3D content and experiences in real time. Our focus was on making our feature set Powerful, easy workflow and versatile, with the needs of different sectors in mind.”
Unreal Engine 5.1
“We voltage-tested the engine against different workflows, making it applicable in more sectors. We laid the groundwork for a dynamic Lumen global lighting and reflections system, a virtual Nanite microarchitecture system, and virtual shadow mapping (VSM) to support games and experiences running at 60 fps on next-gen consoles and capable PCs, enabling fast-paced competitive gaming and detailed simulations to run without lag.”
“The explosive growth in adoption of the Unreal Engine over the past two years by media and entertainment professionals and businesses of all sizes has led to successful projects such as the character-driven animation on YouTube, the Xanadu show, the Caledon soccer ad by Pixomondo, and the new virtual production studio by Fox. With Unreal Engine 5.1, our goal is to enable the industry to build on this success, with a more comprehensive, powerful and accessible toolkit than ever before.”
For more information about all the new features, tweaks and improvements added in the latest Unreal Engine 5.1, go to the official website by following the link below.
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